About Me

I'm Hayes, a technical game designer and gameplay engineer from Utah. I'm passionate about horror game design, C++ programming, and character rigging/animation implementation. Check out the list below for a quick summary of what I’ve been up to:

  • 2026 AIAS Foundation Scholar, awarded for outstanding efforts in advancing the videogame industry.

  • Shipped a surreal photography horror game titled Ritual Static on Steam, to ‘Very Positive’ user reviews and over 1 million combined views on Youtube.

  • Pursuing my Master’s degree in Game Engineering at the University of Utah, expecting to graduate May 2027.

  • Graduated with Bachelor’s Degrees in both Game Design and English Literature From the University of Utah in May 2025.

  • 2025 Engineering Officer for the GameCraft club at the University of Utah.

  • 2025 Game+ Scholarship finalist from the University of Utah, awarded for efforts in game design and community volunteering

In addition to making games, I also enjoy writing about them, and have several essays published at the online magazine Unwinnable. I keep a casual blog at Medium/@hayes-g850, where I write critically about the games, films, and novels that I cherish.

When not working, I enjoy reading science fiction novels, watching experimental horror films (Pulse and Tetsuo The Iron Man are particular favorites!), and bothering my cat.