Lizard Character Creator Rig

  • Notable Accomplishments: Used blend shapes and the Maya shape editor to create a detailed character creator rig including multiple body types, clothing options, and facial controls.

  • Program: Maya

  • Production Time: 3 weeks

This is a game-ready character creator rig that I created in Maya. The rig features a “Build-A-Gecko!” editor interface which allows users to alter various sliders in order to change the character’s body type, clothing accessories, and facial expressions. Every aspect of the rig was developed myself, with the exception of the base lizard model, which was created by a peer.

Clay Beats

  • Notable Accomplishments: Used Maya and Blender to create dynamic and animator-friendly rigs for 3D characters, including IK/FK switches, independent hips, and python-driven facial expressions. Created lively character animations in accordance to gameplay and narrative needs, including walk, idle, and interaction cycles.

  • Engine: Unreal Engine 5

  • Size of Team: 20

  • Roles: Rigging/Animator, animation engineer, Systems Designer

Clay Beats is a silly pottery-based couch co-op rhythm game developed in Unreal Engine 5. Players and their friends must work in harmony to explore a colorful overworld, talk to plucky animal characters, and master the art of musical pottery in increasingly hectic rhythm mini-games.

Monster Rigs & Animations

  • Notable Accomplishments: Used Maya and Blender to animate chilling monster characters for a series of horror games in Unreal Engine 5 and Unity. Created animator-friendly rigs with locked controls, IK/FK switches, and independent hips.

  • Programs: Maya and Blender

  • Production Time: 2 weeks